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Showing posts with label Swashbuckler. Show all posts
Showing posts with label Swashbuckler. Show all posts

Monday, October 6, 2014

Trampling the Trafalgar

     Hello, Pirates! Yesterday, I got to finish up Marleybone on my Swashbuckler (holding back tears). On one of the last quests, you get to climb aboard the ships "The Trafalgar" and "The Victory" and end Rooke's plans to defeat Marleybone in the war between Marleybone and the Armada that your pirate starts back in Port Regal with catbeard while rescuing Sally. If you need to read about the rescuing Sally quest, the link to my post about it is HERE!


     My crew and I boarded the Trafalgar, which was Admiral Nelson's ship that crashed into Rooke's to delay it from coming to the Isle of Dogs. We passed by some typical run-of-the-mill armada forces first, cleared some debris, then we got to the good part.


    After clearing the debris, I found some of  Admiral Nelson's crew trapped. I had to free them to help fight the Armada. The armada came to a little help this fight. I hid all of my crew and they cleared the obstacles blocking the reinforcements for me!
  

     The next fight was a straight-forward armada dragoon fight. It was simple for the most part, and I breezed through it.

     After that, my crew and I rushed over to The Victory and got to the main event: Rooke - the general of the armada!
     For this fight, Admiral Nelson and his non-helpful musketeer forces arrived (thank you for being reasonable and being a privateer, Nelson). If you're a melee unit, Rooke can knock you back if you run up to him, but this isn't always triggered. If you're a witchdoctor, Rooke attacks you before you attack. If you're a musketeer, any shot you take, Rooke simply reflects it at one of your crew. The witchdoctor and musketeer cheats activate all the time.


     We clashed and banged until there was only one survivor... err... victor of the fight. He sort of... only got delayed. We'd see him again in the future.


     We rushed back over to the Trafalgar only to find that The Victory (horrible pun, I know) was short lived. Rooke had returned and he was worse than before. You had to defeat his crew along with him. 

     Once again, we fought to the death, and I remained victorious! My crew and I had saved Marleybone... for now. We headed off of The Victory and The Trafalgar just in time to watch the... fireworks, to say the least. My crew, Admiral Nelson, the reinforcements, and I were headed off to the War Room headquarters at the Isle of Dogs, and I was promoted to a captain. This allowed me to take Catbeard out of jail and learn where the next piece of the map is. We arrived just in time for his trial of over 500 heinous crimes. We managed to pick him up and out of the court room since the judge thought he'd end up dying either way.


    There was one problem with recruiting Catbeard... he didn't have the map piece like he said he would. However he knew where one was. Now, we're off to Aquila to get our third map piece if we're lucky. Let's just hope he doesn't lead us straight to imminent death...

     That's all for this post. Fair sailing, Pirates!


~Fishy Kyle

Saturday, October 4, 2014

Yak Attack

     Hello, Pirates! I may or may have not been procrastinating this post for a little while... err... a long while. Last week, I fought Sato in the Scarlet Orchid Tea Room on my Swashbuckler. It a little tricky since I messed up (really badly) on one of the floors, but I managed to get through it.



     The first floor was pretty simple and straight forward. The only thing unusual was that the Yakooza had a move that looked just like the witchdoctor move, Hoodoo Touch, but it lowered damage instead of critical.
 
 
    Second floor, traps. That is all. The picture below summarizes it pretty well, too. It is extremely difficult to move. I used El Toro, Fan Flanders, and Bonnie Anne since swashbucklers all take -50% from traps and Bonnie has five range, so she can reach places easily without moving.
 
 
 
     The third floor had some really annoying minion spawning witchdoctors who created skeletal warriors with about 1,000 health and 110 damage every turn. I had to get rid of the witchdoctors quick, or it would be my doom. Thankfully, I was able to deal with them in 2-3 turns. The floor also had some trap mobs from the second floor and Yakooza from the first floor, but only about one of each, so it was pretty easy to deal with.
 
 
 
    The fourth floor was where I messed up... miserably. This floor had one minion spawning mob, a couple swashbucklers with a long ranged attack, and a swashbuckler with one of every heal. As a mistake, I went for the swashbuckler with the heals first when I should've went for the minion spawner.  This resulted in a lot of minions that killed my companions (sorry Toro, Fan, and Bonnie). I managed to pull through the fight with just my swashbuckler and four enemies at half health, however.
 
 
     The fifth and final floor is Sato and his black glasses. You fight him with one of every mob from the floors before him, but you only need to defeat Sato as an objective. Every time you attack him, he teleports away. While fighting him, I learned a few exceptions. Bladestorm is allowed if you critical while attacking him. Sato will teleport after the original hit plus bladestorm. Also, if you use first strike on him, he'll do the attack he was going to use before the first strike and then he'll teleport away.
 
 
      I also managed to get a little present from Sato! It was much better than the accessory I had at the time. However, since I'm level 57 now, I'm using a different eyepatch.

     Next post, I promise to be somewhat near my actual quest. That's all for this post. Fair Sailing, Pirates!


~Fishy Kyle
 



Sunday, September 28, 2014

Back to the Buckler

     Hello, pirates! Recently, I started to quest on my swashbuckler again. It's decent after level 45 and with the new hidden update. I didn't enjoy it so much before, and therefore, I was discouraged to quest on it. However, now I can solo about as well as the rest of my characters.

     Yesterday, I finished up Mooshu. For the second half of the world, you have to collect five turtle balls and summon a giant turtle to get to Cao Tzu, the creator of Caoism and one of the wisest people in all of the Spiral. Once you summon the turtle, you have to defeat 5 guardians in order - wood, fire, earth, metal, and water. If you're lucky to get through all of the guardians and you're pure of heart, you get to see Cao Tzu and learn more about El Dorado and the map pieces!

 
Wood Guardian
 
    First up was the Wood Guardian. He cheats by leaving a bush on the battle field every round. If you don't destroy that bush in 2-3 rounds, it summons another Cherry Blossom Treant mob. I used Bonnie Anne as one of my companions, as she has very long range and can destroy the bushes very easily.
 
Fire Guardian
 
     Next, the Fire Guardian! On this fight, there are some flames that spread around the battle floor in randomized patterns that damage you if you touch them. It was pretty easy to avoid them. This fight was one of the easiest of the five.
 


Earth Guardian
 

      The third fight was the Earth Guardian. This fight was one of the harder ones. There was a trap in the middle of the floor, and it was very hard to maneuver through the battlefield, as there are stalagmites (spikes sticking up from the ground) everywhere blocking my path. The Earth Guardian also had vicious charge which devastated my accuracy. I completed this fight by letting the enemies come to me and buffing up before they do so. This way, I didn't have to make my way through the floor and step on the trap. I also used Bonnie's scatterblast attack to destroy some of the stalagmites to give me more space to breathe.
 
Metal Guardian
 
     Fourth, the Metal Guardian. This fight was easily the hardest fight out of the five guardians. There are four statues and an arrangement of gates. Each statue unlocks the next portion of the field in this order: top left, top right, bottom right, bottom left, middle. However, since I was using a swashbuckler, I was a rebel and jumped over the gates to do it in a random order. The middle is where the Metal Guardian is. There's also some spikes in the ground. Every time you move over them, you get damaged. Every time you used a statue, more mobs used to spawn. However, since one of the recent updates, more mobs only spawn when you've used all four statues and unlocked the Metal Guardian. (I don't know which update. I haven't done these bosses in a while.)
     The Metal Guardian has extremely high armor. If you're using a swashbuckler or buccaneer, I suggest using Sarah Steele or Kobe Yojimbo, as they have a move that lowers armor by 50%. It was a HUGE help for me!
Somehow my pet managed to squeeze through the gates!


     Water Guardian
 
     Lastly, the Water Guardian. This fight was pretty straight-forward. All I needed to look out for are some spikes just like in the Metal Guardian fight. The rest came easily.


     In order, I'd say the guardians from weakest to hardest are: Fire, Water, Wood, Earth, Metal.

     After the guardians, I finally got to Cao Tzu, and he shared his wisdom of El Dorado with me!

     Marco Pollo, the maker of the map to El Dorado (also known as Shangri-La, the city of immortals),  was a student of Cao Tzu. He studied astrology - movement of stars, and the alignment of the worlds of the spiral. Pollo created the map using symbols to create a path to the city. The portal to the city is never in the same place and it's always changing!
     Cao Tzu will help us read the map to El Dorado, but we need the full map first. There are seven pieces - I have two, the armada has two, and there are three left at this point. We're neck and neck in the race to the sacred place of El Dorado.
 


    That's all for this post! Fair sailing, Pirates!

~Fishy Kyle