Hello, Pirates! Let's talk about some PvP.
The most important companion school in PvP? Musketeer. Why?
- They can attack units from distances.
- They can avoid fire, bombs, traps, etc. and still hit.
- They have high accuracy.
- If your opponent has a melee companion, it can't use riposte.
A good PvP team consists of either 2 ranged companions and 1 melee companion, or 3 ranged companions.* In my case, I use Nausica, Bonnie Anne, and Zeena. (Pictures shown below).
*2 ranged and 1 melee companion is recommended, but 3 ranged companions works too.
*2 ranged and 1 melee companion is recommended, but 3 ranged companions works too.
Nausica
In PvP, Nausica is the ultimate musketeer companion killing machine. With her combined true grit and burst fire, she can easily take one down in a couple of turns. There's a couple of tactics to counter Nausica:
1. Use a melee companion with high damage, but high enough health and resistance to withstand hits. Goronado and Peter Quint are good examples.
2. Have a leviathan's call handy, use it, then go in and kill Nausica yourself. Be careful, though, as this is the least effective counter.
3. Have your own Nausica, put a Valor's Armor or Valor's Fortress on it, and have the Nausica kill the other.
Bonnie Anne
Bonnie is a favorite for PvP and PvE. She comes in handy very often. Some useful items on her are:
1. Second Wind - A heal that has infinite range and can heal up to 25% of a player's health.
2. Scatterblast - This can come in handy when your opponents use dodge buffs and you can hardly hit them.
3. Stock Assault - This move is like exactly like riposte. This ability is unique to Bonnie, as she's the only ranged companion that can return hits to melee attacks that miss.
4. Range - Bonnie has a range of 5 at her final stage - Fox Highlander. This can prove to be extremely useful in reaching your enemies.
4. Range - Bonnie has a range of 5 at her final stage - Fox Highlander. This can prove to be extremely useful in reaching your enemies.
Zeena
Zeena comes in handy with her abilities that she comes with. Her "Rain of Fire" ability can be used as traps in both PvE and PvP
Bombs are best used to prevent people from coming in your direction, or to trap them in a certain place so you can shoot at them with your musketeer companions.
Zeena's "Rain of Fire" is best to use during the early-mid stages of the match to damage your opponent by just having them walk towards you or to keep them away from you.
Goronado and Peter Quint
Goronado and Peter Quint (if you're a buccaneer) can be the difference between whether you win or lose. Goronado can be obtained by completing Gortez's dungeon 25 times.
These two companions are huge tankers, but also a huge hitters. Their charges, resistance, and turn the tide abilities are their best assets.
These companions are also great to take down Nausica, which is common in PvP today. They can charge her to make her lose accuracy and she also can't use true grit on them which makes them much more likely to survive.
Other Possible Companions
Other possible companions for PvP include Louis Le Bisque/Pepe DeTorteau, Chantal Livingstone, El Toro*, Fan Flanders*, Kobe Yojimbo*, or Kan Po*. Of course, there are other possibilities for PvP that I cannot think of right now.
Louis Le Bisque has bombs and a trap plus plenty of talents that are neat for PvP such as double tap and overwatch.
Chantal Livingstone has 2 sniper shots which can hit a target at any distance. This makes her a great asset to any musketeer's PvP team. She also has a range of 5 which is just as good as Bonnie Anne!
El Toro, Fan Flanders, and Kobe Yojimbo all have high damage and (de)buffs, but their downfall is their health and defenses.
Kan Po has walk in shadows which is great with the update where damage doesn't remove the hidden effect, but once again, that is one effect, and with his defenses and health, he isn't much of a help after that.
*These companions would be last resorts. Don't use them unless you don't have the others.
Traits
The typical companion would have their traits maxed in this order:
- Accuracy.
- Dodge.
- Strength/Agility/Will - whichever one boosts that companion.
- Spooky (Only if it's a witchdoctor and/or has a heal.)
- Damage.
- Health.
- Resist/armor (which you'll hardly ever get to).
Witchdoctors and Musketeers tend to be hit even with dodgy talents, so you would skip over that for them.
That is most of what you need to know about companions! If you have any comments or suggestions of what to input into the guide, please comment below!
Fair sailing, Pirates!
~Fishy Kyle
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