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Tuesday, November 25, 2014

I Had a Scrip(t) For This Test Realm Post

Ahoy, pirates! Test Realm came out several days ago, and I've been, well, testing it and figured I put my own two gold pieces in on the latest upcoming updates:

1- Shipyards- This is a really nice concept. All those ships that you no longer use and that you are keeping basically for show, can now actually be shown off at your houses. You can only put out 5 at a house, But hey if you're like me, you have plenty of houses to use.

2- Companion Placement- I'm on the fence about this one. You can place your companions in your houses, if you so choose. This would have been good before advanced companions, but now that all the comps can serve a purpose, I don't really see a need to take them off the current roster of shipmates, unless there is going to be some sort of crew capacity coming in the future. I have 3 pages of companions so this might actually be a good thing ;)

3-Ship Cabins- Your ships can FINALLY have a cabin. Frank, fire the confetti cannons and drop the balloons! Frank? Nevermind him. I have always wanted to go below deck. My only complaint is it's one cabin for all the boats, so different boat cabins will all be decorated the same. That said, however, the decorative items for the cabins are fantastic.

4- Black Market- This has the biggest controversial part of this TR. The Black Market has come into play and with it, its own currency known as scrips. Scrips can be found in various ways. Most notably, turret and boss ships, and the Smuggler's Arena, which can be bought in the crown shop and placed in your house. The problem with Scrips has been the obtainability compared to the prices of the items in the market. I think the concept is interesting, but it needs to be tweaked.

Conclusion: I think this TR has some interesting concepts and with some ironing out and tweaking, these updates can lead to some new gameplay twists and I'm looking forward to seeing how they are implemented further into the game.
Pirates... UNITE!!
Bloody Wesley Xavier

50 Million Kingsisle Players!

Combined Wizard101 and Pirate101 have more than 50 Million players! Congrats Kingsisle and I can't wait for the day there is 100 Million players o: In honor of 50 Million players they posted a code on the Wizard101 homepage good for Pirate101 and Wizard101.

Check out the Pirate101 or Wizard101 website for your free item! The code is: spiral50m




Monday, November 10, 2014

Captain Logan starts with his first post!

Ahoy! Of course most of ye know me, And some not! My name is Logan, A Great Dashing Swashbuckler Questing in Mooshu! Also working on some other pirates, I did really like the idea of being a blogger here on Pirates Unite, Not for fame, But just because i feel i wanted to share my great experience with you pirates out there, My Favorite companion? Of course with no argument, El Toro is the best! So here are 5 Top Things I love about Pirate101

1- Storyline
We all know that the storyline is amazing, Kinda I like that story of an orphan pirate who is just a prisoner for the Armada. Makes me feel it is a true story i made, And I'm living it!

2- Worlds of The Spiral
Some worlds made Pirate101 more Attractive and awesome, Lets be Honest, Marleybone, Home of dogs and Isle of Fetch, Nothing more great than that AMAZING World, Comes after it, Cool Ranch, I know it's horrible for some people, But i love that world because it shows how to be a Hero, Lets not also forget Mooshu! The world of Warriors, Beautiful, From Skyways to the lands there!

3- El Toro
No need to discuss that.... The Great Espirit De Corps Buff, His amazing Hits, he is EPIC!


4- Combat System
First of all, When Pirate101's Wesbite got launched only, I was wondering how the combat system looks like, Will it be hard and confusing? Or easier than i think? But actually when i saw it's a board combat system and simple to use, The game started to get more Exciting in my eyes!

5- Community and Friendships In-Game
Everyone there is so friendly and peaceful than i thought, Even in PvP, I can see the great Congrats and Great Match messages to the winners team from the team lost their PvP Match! Very Friendly!


My Next Projects and Events?
Well these are not announced yet, They're just surprises for now me and Captain Kyle only knows about it ;) But gladly you will love it!


That is all for now, Wait for my Interview with Swordroll This Thursday! Catch y'all later and see ye in th' Skyways!

Monday, October 27, 2014

Where Have I Been? Bean? Bean Salad?

Psssst. It's me. I'm back. I have returned like the shambling undead that I control (just with a little more... life, of course). It's ok. You don't have to cry about it any more... You weren't? Oh well *ahem* this is awkward.... Sooooooooo.... Any way, you are probably wondering (or not) on where I have been. I have been in deep meditation with Cowfucious to come up with some new things to throw at the site to spice it up.... Mmmmmmm. Pumpkin everything. Where was I? Get it? Boy, tough crowd. So in any case look for some interesting new post styles and topics coming. Note I said interesting, not good. Anyone? Sheesh. Well if you're wondering about my Aquila house, I have completely remodeled it and am in the works of making it AWESOME!!. We are also looking for a new blogger as well. So keep yer eye peeled on this site for some new content on the horizon. And as always....
Pirates... UNITE
Wesley Xavier

New Bloggers Needed!

     Hello. We'll need a new (dedicated) blogger to help keep up the activity of the site here at Pirates Unite. If you would like to be a blogger on Pirates Unite, please fill out the form below. Send your answers to the questions below to PiratesUniteBlog@Gmail.com.

     1. Why would you like to be a blogger on Pirates Unite?
     
     2. What's your highest level pirate?

     3. What's your pirate's name?

     4. How often would you blog on Pirates Unite?

     5. Do you have any ideas for the future of Pirates Unite? If so, include them.

     6. Are you a #Twirate/#Twizard? If so, what's your @ name?

     7. Do you want to be a staff of Pirates Unite for fame? Yes or no.

     8. Do you blog for any other websites? If so, include them.


     This will end when we decide on a new blogger(s). Good luck to everyone.

~Fishy Kyle

Thursday, October 23, 2014

What's Next?

     Hello, Pirates! A little while ago, I finished up Aquila on my swashbuckler, got the 3rd map piece and completed the current string of main-line quests on every school. Today I'll be sharing what I'll be doing until the next world update. Don't worry, I'll still have plenty of posts!




1. Side quests

     My friend always scolds me about not doing my sides, so this'll be the perfect opportunity to work on them. I just finished my swashbuckler's sides a couple hours ago, so now I have my privateer and swashbuckler done and my buccaneer, witchdoctor, and musketeer to go. That's still 82 pages with 24 on my witchdoctor, 25 on my buccaneer, and 33 on my musketeer, heh. But hey, I finished 27 pages on my swashbuckler in about half a week.
My favorite quest in the game: Propaggrandizing.

2. Moo Manchu Runs

    The same friend that scolds me to do sides also does many Moo Manchu runs with me - sort of ironic considering I should be working on my sides. I plan to at least get the "Charmbreaker" badge on my Musketeer and get full sets of clothes on every character.


3. Decorate my swashbuckler's house

     While questing on my swashbuckler I had too much gold, so I decided to buy the Rake's Lagoon (swashbuckler) house. I hope to decorate this and post a housing showcase just like I did with my other characters.

4. Practice some PvP

     Just like in my Summer Gaming Goals post (Click HERE if you haven't read it), I want to acquire more skill at PvP. I hope to bring more guides to the site to help our supportive viewers to PvP. (I have to update the witchdoctor one, now that I think of it). I'd also like to try team PvP on my Privateer. I've only done 1v1 on Pirate101 so far.


5. Work on a good pet

     So far I've gotten Sneaky Sneaky 3 on a pet (combined 2 and 1 talents), Merciless 2, grants bladestorm, and some other pretty good talents for a pet, but none are really my "dream pet." I'd like a pet that has charming gaze 2, and grants elusive, turn the tide, and bladestorm. I'd like the same pet for ranged units, only it grants extra base health instead of bladestorm. It'll be a lot of work, and it'll definitely take a long while.



     That's what's to come from me in the future! Have anything else that you suggest I do in-game? Please comment below! Fair sailing, Pirates!

~Fishy Kyle

Wednesday, October 15, 2014

Happy Birthday Pirate101!

So I have some very exciting news! If you didn't know Pirate101 is now 2 years old! Its so exciting! It feels like as if the game was opened to the public yesterday. I remember starting with my first Witch Doctor Isabella, of course she is now retired but still quite a memory. If you have been keeping up with Pirate101's twitter feed, you would know they had a livestream to celebrate! If you missed that or wanna watch it agin, its now available to rewatch on their twitch channel or Youtube I believe. There were a few prizes given out, questions answered, and of course cool stuff that was shown to us and is so cool!

So as a gift to us amazing players, they posted a code for a birthday eye patch, party hat, and a 1 day prancing pony rental mount for all their players! check it out at the link below and claim yours before November 2nd :) You can see what they look like below. I love that they brought the items back since they were given away before and its the perfect time to give them away now.

https://www.pirate101.com/free_game/2nd-birthday-parrrty

My baby WD, isn't she cute?


And other stuff. Avery's Court is covered in decorations black and orange just for Halloween. I love it so if you didn't get a chance, go check out how pretty Avery's Court is. There are also presents around you can open but it seems pirates had looted them before we found them. Oh well, we still get to open presents, that's the fun part of any birthday party right? :)

I've been working on my new WD, Crazy Destiny Vinter, and now she is level 15 and in Chapter 7, which I have to buy since I'm a crowns player, but its worth it. So I'll be coming back with more posts soon. Pets and stuff, I'm working on training my Hoggle to level 65 which is gonna take a while, but I'm getting there slowly.

Until next time my fellow pirates, ship captains, and Armada crew :) Be safe and have a fun time sailing the skies.

Monday, October 6, 2014

Trampling the Trafalgar

     Hello, Pirates! Yesterday, I got to finish up Marleybone on my Swashbuckler (holding back tears). On one of the last quests, you get to climb aboard the ships "The Trafalgar" and "The Victory" and end Rooke's plans to defeat Marleybone in the war between Marleybone and the Armada that your pirate starts back in Port Regal with catbeard while rescuing Sally. If you need to read about the rescuing Sally quest, the link to my post about it is HERE!


     My crew and I boarded the Trafalgar, which was Admiral Nelson's ship that crashed into Rooke's to delay it from coming to the Isle of Dogs. We passed by some typical run-of-the-mill armada forces first, cleared some debris, then we got to the good part.


    After clearing the debris, I found some of  Admiral Nelson's crew trapped. I had to free them to help fight the Armada. The armada came to a little help this fight. I hid all of my crew and they cleared the obstacles blocking the reinforcements for me!
  

     The next fight was a straight-forward armada dragoon fight. It was simple for the most part, and I breezed through it.

     After that, my crew and I rushed over to The Victory and got to the main event: Rooke - the general of the armada!
     For this fight, Admiral Nelson and his non-helpful musketeer forces arrived (thank you for being reasonable and being a privateer, Nelson). If you're a melee unit, Rooke can knock you back if you run up to him, but this isn't always triggered. If you're a witchdoctor, Rooke attacks you before you attack. If you're a musketeer, any shot you take, Rooke simply reflects it at one of your crew. The witchdoctor and musketeer cheats activate all the time.


     We clashed and banged until there was only one survivor... err... victor of the fight. He sort of... only got delayed. We'd see him again in the future.


     We rushed back over to the Trafalgar only to find that The Victory (horrible pun, I know) was short lived. Rooke had returned and he was worse than before. You had to defeat his crew along with him. 

     Once again, we fought to the death, and I remained victorious! My crew and I had saved Marleybone... for now. We headed off of The Victory and The Trafalgar just in time to watch the... fireworks, to say the least. My crew, Admiral Nelson, the reinforcements, and I were headed off to the War Room headquarters at the Isle of Dogs, and I was promoted to a captain. This allowed me to take Catbeard out of jail and learn where the next piece of the map is. We arrived just in time for his trial of over 500 heinous crimes. We managed to pick him up and out of the court room since the judge thought he'd end up dying either way.


    There was one problem with recruiting Catbeard... he didn't have the map piece like he said he would. However he knew where one was. Now, we're off to Aquila to get our third map piece if we're lucky. Let's just hope he doesn't lead us straight to imminent death...

     That's all for this post. Fair sailing, Pirates!


~Fishy Kyle

Saturday, October 4, 2014

Yak Attack

     Hello, Pirates! I may or may have not been procrastinating this post for a little while... err... a long while. Last week, I fought Sato in the Scarlet Orchid Tea Room on my Swashbuckler. It a little tricky since I messed up (really badly) on one of the floors, but I managed to get through it.



     The first floor was pretty simple and straight forward. The only thing unusual was that the Yakooza had a move that looked just like the witchdoctor move, Hoodoo Touch, but it lowered damage instead of critical.
 
 
    Second floor, traps. That is all. The picture below summarizes it pretty well, too. It is extremely difficult to move. I used El Toro, Fan Flanders, and Bonnie Anne since swashbucklers all take -50% from traps and Bonnie has five range, so she can reach places easily without moving.
 
 
 
     The third floor had some really annoying minion spawning witchdoctors who created skeletal warriors with about 1,000 health and 110 damage every turn. I had to get rid of the witchdoctors quick, or it would be my doom. Thankfully, I was able to deal with them in 2-3 turns. The floor also had some trap mobs from the second floor and Yakooza from the first floor, but only about one of each, so it was pretty easy to deal with.
 
 
 
    The fourth floor was where I messed up... miserably. This floor had one minion spawning mob, a couple swashbucklers with a long ranged attack, and a swashbuckler with one of every heal. As a mistake, I went for the swashbuckler with the heals first when I should've went for the minion spawner.  This resulted in a lot of minions that killed my companions (sorry Toro, Fan, and Bonnie). I managed to pull through the fight with just my swashbuckler and four enemies at half health, however.
 
 
     The fifth and final floor is Sato and his black glasses. You fight him with one of every mob from the floors before him, but you only need to defeat Sato as an objective. Every time you attack him, he teleports away. While fighting him, I learned a few exceptions. Bladestorm is allowed if you critical while attacking him. Sato will teleport after the original hit plus bladestorm. Also, if you use first strike on him, he'll do the attack he was going to use before the first strike and then he'll teleport away.
 
 
      I also managed to get a little present from Sato! It was much better than the accessory I had at the time. However, since I'm level 57 now, I'm using a different eyepatch.

     Next post, I promise to be somewhat near my actual quest. That's all for this post. Fair Sailing, Pirates!


~Fishy Kyle
 



Wednesday, October 1, 2014

Halloween NXP Party

     BOO! It's time for another NXP (Nautical Experience) party! Don't worry, we'll let you have time for your trick-or-treating (or just wearing your normal attire and going for candy like me)... and of course, the assignment of giving out candy for adults and some teens. Come out to raise your nautical level, get new equipment, or just hang out with friends! The party details are shown below.

When is the party?
Saturday, October 18th at 2 PM Eastern.

Where is the party located?
By Captain Pluton in Achaen Way, realm One Eyed Jack. The location on the map can be shown in the picture above.

Who are the pick ups?
1. Cunning Kyle level 65 swashbuckler.
2. Erin Collins level 1 buccaneer.


What's the pick up location?
Avery's Court life fountain, Realm One Eyed jack.

Please note, Erin Collins will be switching characters to Erin Innsbrook once the main load of people have gone to the party. If you arrive late, please leave a comment below or tweet to @PiratesUnite or @KyleTitanFlame!


Any questions or comments? Please comment below! I hope to see you there!

~Fishy Kyle

Sunday, September 28, 2014

Back to the Buckler

     Hello, pirates! Recently, I started to quest on my swashbuckler again. It's decent after level 45 and with the new hidden update. I didn't enjoy it so much before, and therefore, I was discouraged to quest on it. However, now I can solo about as well as the rest of my characters.

     Yesterday, I finished up Mooshu. For the second half of the world, you have to collect five turtle balls and summon a giant turtle to get to Cao Tzu, the creator of Caoism and one of the wisest people in all of the Spiral. Once you summon the turtle, you have to defeat 5 guardians in order - wood, fire, earth, metal, and water. If you're lucky to get through all of the guardians and you're pure of heart, you get to see Cao Tzu and learn more about El Dorado and the map pieces!

 
Wood Guardian
 
    First up was the Wood Guardian. He cheats by leaving a bush on the battle field every round. If you don't destroy that bush in 2-3 rounds, it summons another Cherry Blossom Treant mob. I used Bonnie Anne as one of my companions, as she has very long range and can destroy the bushes very easily.
 
Fire Guardian
 
     Next, the Fire Guardian! On this fight, there are some flames that spread around the battle floor in randomized patterns that damage you if you touch them. It was pretty easy to avoid them. This fight was one of the easiest of the five.
 


Earth Guardian
 

      The third fight was the Earth Guardian. This fight was one of the harder ones. There was a trap in the middle of the floor, and it was very hard to maneuver through the battlefield, as there are stalagmites (spikes sticking up from the ground) everywhere blocking my path. The Earth Guardian also had vicious charge which devastated my accuracy. I completed this fight by letting the enemies come to me and buffing up before they do so. This way, I didn't have to make my way through the floor and step on the trap. I also used Bonnie's scatterblast attack to destroy some of the stalagmites to give me more space to breathe.
 
Metal Guardian
 
     Fourth, the Metal Guardian. This fight was easily the hardest fight out of the five guardians. There are four statues and an arrangement of gates. Each statue unlocks the next portion of the field in this order: top left, top right, bottom right, bottom left, middle. However, since I was using a swashbuckler, I was a rebel and jumped over the gates to do it in a random order. The middle is where the Metal Guardian is. There's also some spikes in the ground. Every time you move over them, you get damaged. Every time you used a statue, more mobs used to spawn. However, since one of the recent updates, more mobs only spawn when you've used all four statues and unlocked the Metal Guardian. (I don't know which update. I haven't done these bosses in a while.)
     The Metal Guardian has extremely high armor. If you're using a swashbuckler or buccaneer, I suggest using Sarah Steele or Kobe Yojimbo, as they have a move that lowers armor by 50%. It was a HUGE help for me!
Somehow my pet managed to squeeze through the gates!


     Water Guardian
 
     Lastly, the Water Guardian. This fight was pretty straight-forward. All I needed to look out for are some spikes just like in the Metal Guardian fight. The rest came easily.


     In order, I'd say the guardians from weakest to hardest are: Fire, Water, Wood, Earth, Metal.

     After the guardians, I finally got to Cao Tzu, and he shared his wisdom of El Dorado with me!

     Marco Pollo, the maker of the map to El Dorado (also known as Shangri-La, the city of immortals),  was a student of Cao Tzu. He studied astrology - movement of stars, and the alignment of the worlds of the spiral. Pollo created the map using symbols to create a path to the city. The portal to the city is never in the same place and it's always changing!
     Cao Tzu will help us read the map to El Dorado, but we need the full map first. There are seven pieces - I have two, the armada has two, and there are three left at this point. We're neck and neck in the race to the sacred place of El Dorado.
 


    That's all for this post! Fair sailing, Pirates!

~Fishy Kyle

Saturday, September 20, 2014

Twelve Tower Tips

     Hello! Today I'm going to give you twelve tips to make your Moo Manchu/Nefarious Five tower runs as smooth as possible and possibly get some extra rewards. The normal run time without an experienced group will take around three hours, and two and a half hours with a normal team who knows the basics of the tower, but with these tips, you can start to do the tower in two hours, possibly one and a half hours if your team is very skilled! My fastest run was one hour and twenty minutes. The team was two witchdoctors and two musketeers, in case you were wondering. Without further ado, here's the list:


1. Cornelius and the Buccaneers
     Although it may sound like a cheesy band, Cornelius and buccaneers can be very helpful with Go Bananas and Reckless Frenzy. If you're using Cornelius, try to get a valor's fortress on him to prevent him from dying and getting in extra hits. The same thing holds true to buccaneers, although leviathan's call and kraken's lament could be used to if you're the buccaneer that's using it. If you're in the tower with a privateer, make sure they use accuracy/dodge buffs, and accuracy doubloons are always a help.










2. Captain Blood's Jacket

     Captain Blood's Jacket is the most important item for the tower. No questions asked. If at least one person in your group has it, it can be the difference between a two and a half hour run, and a two hour run. These overpowered flames can help you charge through the floors with ease, especially if everyone on your team makes a barricade across the floor with them. If you place them right, you can kill all of the nefarious five in 2-3 turns. Note: if your flames do not pull up in your hand, Musketeers, you can easily replace it with bombs and traps, and Privateers, big guns. You can right click on the tile that you're placing them on to make sure the rest of your team knows where you're placing the flames. This way, you can strategically place your flames on every floor and laugh as your enemies walk into them.

3. Multi-Enemy Attacks
     Multi-enemy (AoE) attacks are a huge help for this nefarious tower. You're attacked by waves and waves of units, and single-enemy attacks just aren't as much as a help. If you do about 800-1000 damage with a single-enemy, you can do about 500-1000 damage on an average of about four enemies. (maybe even 1500 damage if you play your doubloons and buffs right. I'll explain later.) The recommended multi-hit moves for each class could be seen below:
  1. Witchdoctor - Mojo Storm, Jobu's Embrace, and Mojo Strike.
  2. Musketeer - Bombs, Scatter Trap, Inferno Shot, and Hurricane Round.
  3. Privateer - Big Guns, and possibly Artillery.
  4. Buccaneer - Reckless Frenzy.
  5. Swashbuckler - All Poison abilities, Gambit of Steel, and Dance of Steel.
Note: Since the buccaneer and swashbuckler AoE attacks are for close range, if you're using the Blood Flame method, I wouldn't recommend them unless the enemies get past your traps.

4. Zeena and Louis: Two Very Helpful Companions
     Zeena and Louis Le Bisque are extremely useful companions. Zeena's fires are used by most to block the passageway to your characters and companions so you can stall and damage as your enemies try to get closer.  The same thing holds true with Louis Le Bisque's bombs. An alternative to Louis would be his crowns shop equivalent:  Pepe DeTorteau.
5. Companions for the Second Floor
    For the second floor, I highly recommend ranged companions. Not only are you going to have Captain Blood's fires to block your path to the other side, you'll have spikes in the middle that'll damage you if you cut across. These spikes normally do around 200 damage. That's a major amount of damage considering you'll have a 50% chance of hitting two of them if you decide to go across. I recommend one of these companions to be Zeena, Louis, or Pepe. It'll help make a bridge of traps between you and the enemies like they have the spikes to their advantage.
6. Strategy for the Third Floor
     For the third floor, you want to unequip your pets. If you keep them on, you'll be really lucky to not get an extra few enemies (pretty tedious to beat, too, considering they're hidden half the time.) There are five statues. If one breaks, it will send out a Corrupted Foo Dog. Pets don't know this, so they'll most likely misbehave and break one (Sadly, we can't punish pets in this game for that.) Also, you'll want to avoid using minions or minion doubloons, and make your Blood Flames at least two squares away from a statue, as it'll burn the statue and spawn a Foo Dog if it's right next to one. Obviously, you want you or your companions to avoid breaking statues, as it would be very err... not smart of you to break one to put it nicely.
Note: Sometimes, if the witchdoctor pig enemies have nothing to do, they'll break the statues with a mojo storm. This is not under your control.


7. Strategy for a Nefarious 6th

     Sorry, this tip isn't for the computer being able to control your character to kill your teammates. I know you wanted them to know that. Instead, this is how to make the fight as easy as possibly for your teammates to kill the other nefarious 6 members. Unequip all of your gear, or you can put on no-stat gear, such as a four-leaf clover eyepatch or any cosmetic (style - no stats) piece of gear. If you do choose cosmetic gear, still make sure to take off your weapon, totem, charm, and ring. Make sure you're the first person in the fight. On the first turn, go ahead and drink the Manchurian Elixir (evil potion) and turn into the "Nefarious" 6th. If you're not first or wait until the second turn, then you risk one of the Nefarious 5 being killed and with that, your chance of getting the Nefarious 6th badge is killed. People will fear you and bow down to you in your no-stat clothes. If your teammates spam Blood Flames, the five other Nefarious members should be dead in a couple turns, and while you slack off, your teammates have earned you a shiny new badge!


8. Stay Away From Faye
     Insensitive Faye Jennings, better known as the obnoxious privateer of the nefarious five, is tricky to beat if she survives your Blood Flames, they don't pull up in your hand, or you simply aren't using the Blood Flames method. If you are by Faye, if you attack, you'll be charmed and used against your own teammates. The same goes for your companions. Instead of attacking Faye if she gets near, run away! You can also attack her if you're hidden before you go up to her and attack. If not, then only attack from long range - at least four squares away.
     If you do have blood flames, attack all of the Nefarious 5 at once. Using frozen tide from Moo Manchu's boots will also help when using this method. Multiple flames can burn one enemy (or vice-versa) and they'll be frozen in place so they don't have anything to do about it.  If not, you should kill them in this order: Buccaneer, Swashbuckler, Witchdoctor, Musketeer, Privateer. The buccaneer should come to you first due to charges, and the swashbuckler should come second due to movement range. The witchdoctor has the ability to take down a lot of your units with mojo storm, but it shouldn't be by your team until the other two have died. Musketeer isn't very much of a threat, but you don't want a distraction while taking down the Privateer. Last, while you can focus on one enemy and not have to worry about the others, take down the Privateer.

     Note: You can attack other enemies while within the three square range of the Privateer. You just can't attack the Privateer itself while in the three square area.

Credit for this picture goes to Loveable Lawrence Voss

9. The Marchioness

Note: By the title of this tip, you can obviously infer that this tip implies to privateers only.
     The Marchioness is helpful on the final two floors: the Terror-Cottas and Moo Manchu. By now, most of you know that the Terror-Cottas have their specialty move: Vicious Charge. This can be fatal to your unit's accuracy and render them almost useless. This is when The Marchioness comes into play. Not only can she tank the hits, but she has a little trick up her sleeve that will solve all of the problems on those floors. One of her powers is Dispel Magic. It lowers all debuffs in the area, a.k.a. the accuracy lost from the vicious charges. With Dispel Magic in play, your units will be perfectly healthy to hit again.
Note: This problem can also be solved by obtaining Technomage's Glasses from Bishop.
 10. Doubloons
     Doubloons are extremely useful, especially on the Nefarious Five and Moo Manchu fights. Remember to always confirm your doubloon choice with your other teammate's moves.
     Spell power doubloons are one of the best doubloons for speed runs, as they can boost a Witchdoctor's mojo blast up to about 1,500 per enemy (refer back to tip #3 for usage of moves) and it can get each flame from Captain Blood's Jacket up to around 2,100. This makes 2-3 attacks, some from the same move, kill a Nefarious 5 member instead of about 5-6 attacks!
    Also, Galewind/Maelstrom/Hurricane, glacier and volcano doubloons can help keep back or provide some extra traps for the enemies. This'll provide some extra time for you to kill closer enemies while they walk into other traps and damage themselves. The Galewind, Maelstrom, and Hurricane doubloons can even push the mobs back into previously laid traps! You can never get enough of those!
     On the Moo Manchu fight, he will use a spell called Ice Wave. This will stop you in your tracks leaving you unable to move. This is a perfect opportunity to use retreat doubloons. Since many of your units won't have action in that round, it's an easy heal, plus you can get rid of a rarely used doubloon.
     Minion doubloons can be used as distractions for the Nefarious Privateer's charming gaze. You can also use them on the Moo Manchu fight once all of the Moo Minions are dead. When you send them out, they can sometimes spawn across the statues that damage you, and they can damage Moo Manchu for you instead of continually having to send your companions across, damaging Manchu, then having him use his Nefarious Defense cheat on you and teleporting you back to the other side to go across and lose more health from the statues.










11. Speed Chests
     There are some multiplayer chests on floors four and eight. However, only one on each floor doesn't disappear after a set amount of time. There is one four-player "speed chest" on each of the floors, and there are two two-player "speed chests" on each floor. The four-player doubloon chest should be located on the left side once you go up the stairs to go to the next floor. This chest's appearance depends on the total amount of time you've spent in the dungeon. The chest on floor four disappears after around 40 minutes, while the chest on floor eight disappears after around an hour and a half. The two-player chests are a little harder to find. There should be a staircase up to a second level overlooking the fourth and eighth floors. You can access it on the left side of the floors or the right side before you pass the screens to the next floor. These chests' appearances depend on your time spent on that specific fight on the floor they're on. I believe that on the fourth floor, the fires can't get past a four by four formation for you to get the two-player chests, and I am unaware how short your Nefarious 5 fight has to be to obtain the two-player chests.





12. KI Free Games
    Have no crowns? Wanting to get a second chance to get rare items without having to run the tower again? Can I stop sounding like an advertisement? KI Free Games has trivia that you can do. For each set of trivia, you can get ten crowns for getting a 75% or higher, which is 9 out of 12 questions correct. You can take up to ten quizzes per day, giving you a total of one hundred crowns per day. You can use these crowns for one chance at each of the second chance chests: Nefarious 5 and Moo Manchu. You can either do these quizzes before your run, during your run (if you can handle it and multi-task), or staying after a run. You can reach the quizzes at the following address: https://www.freekigames.com/trivia. If you're on the homepage, you can reach the trivia page by the shortcuts in the picture below.


     So that's twelve tips to make your Moo Manchu run be as quick, smooth, and rewarding as possible. With these tips, the tower won't be as nefarious as it previously was, and you'll breeze through it without any stress! If you have any questions or comments, please post them in the comments section below. Until next time, fair sailing, Pirates!


~Fishy Kyle