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Wednesday, January 21, 2015

Checkin' In!

  Hello, mateys!
  I haven't been active whatsoever on Pirate101 at all; hence, no posts. I've been busy with doing things that are totally irrelevant to importance in my life, and not studying or doing anything school related (world's best student!).
  But I have been wanting to get on Pirate101 more and more recently: to quest. So I should be more active, but don't quote me on that ;).
  I will be doing some questing on my Swashbuckler. I would make a post about that, but headaches are evil. 
  She's questing in Marleybone and is fairly close to being done with it. 
  Before I end it I want you to know that I am terribly sorry for rotting your brains with this short, choppy, redundant, and grammar lacking post.


  Farewell, mateys, and I'll see you all later! :)

~Eri Innsbrook

Missing Pirate Report: Cunning Kyle

Hey. So..... a lesson in advance. DO NOT go towards the light. I'm lost. sos. SOS.



     So I haven't been on Pirate101 for a while, so I decided to go on and I found this new (for me) house in the crowns shop called "Smuggler's Cove." I decided, "Hey! Let me check this out!" Bad idea.

     At first sight, I thought, "This is neat! I'm going to explore!" Bad idea for a second time. The light from the skull was my ending.

     After exploring for a few minutes, I said "Maybe I should backtrack... just so I can find my way to the beginning and know the house better." HA. It only made me more lost. I came upon a house and I wanted to ask for help. It seems all of these houses were abandoned a long time ago...


     I kept walking, happiness drained from my face, until I saw a light! Hope! This was my chance to get off this island! I made my way up the hill to find a lighthouse! I WAS FREE!

.....No one was there.


     It was useless. I would never get off this heap of dirt. I kept searching for life. I looked around in the caves until something peculiar caught my eye. Heh. It was nothing. Just one of the former inhabitants of this island. My chances of getting off this island were close to none.




Here I am. Still stranded here. With my dead body I named Dave. Please get me out of here and save me. Please.

~Fishy Kyle

Sunday, January 18, 2015

PvP Companion Guide

Hello, Pirates! Let's talk about some PvP. 

The most important companion school in PvP? Musketeer. Why?
  1. They can attack units from distances.
  2. They can avoid fire, bombs, traps, etc. and still hit.
  3. They have high accuracy. 
  4. If your opponent has a melee companion, it can't use riposte.
A good PvP team consists of either 2 ranged companions and 1 melee companion, or 3 ranged companions.* In my case, I use Nausica, Bonnie Anne, and Zeena. (Pictures shown below).

*2 ranged and 1 melee companion is recommended, but 3 ranged companions works too.

Nausica

In PvP, Nausica is the ultimate musketeer companion killing machine. With her combined true grit and burst fire, she can easily take one down in a couple of turns. There's a couple of tactics to counter Nausica:
1. Use a melee companion with high damage, but high enough health and resistance to withstand hits. Goronado and Peter Quint are good examples.

2. Have a leviathan's call handy, use it, then go in and kill Nausica yourself. Be careful, though, as this is the least effective counter.

3. Have your own Nausica, put a Valor's Armor or Valor's Fortress on it, and have the Nausica kill the other.

 Bonnie Anne

Bonnie is a favorite for PvP and PvE. She comes in handy very often. Some useful items on her are:

1. Second Wind - A heal that has infinite range and can heal up to 25% of a player's health.
2. Scatterblast - This can come in handy when your opponents use dodge buffs and you can hardly hit them.
3. Stock Assault - This move is like exactly like riposte. This ability is unique to Bonnie, as she's the only ranged companion that can return hits to melee attacks that miss.
4. Range - Bonnie has a range of 5 at her final stage - Fox Highlander. This can prove to be extremely useful in reaching your enemies.

Zeena

Zeena comes in handy with her abilities that she comes with. Her "Rain of Fire" ability can be used as traps in both PvE and PvP

Bombs are best used to prevent people from coming in your direction, or to trap them in a certain place so you can shoot at them with your musketeer companions.

Zeena's "Rain of Fire" is best to use during the early-mid stages of the match to damage your opponent by just having them walk towards you or to keep them away from you.

                                                         

                                






   Goronado and Peter Quint

      Goronado and Peter Quint (if you're a buccaneer) can be the difference between whether you win or lose. Goronado can be obtained by completing Gortez's dungeon 25 times. 
     These two companions are huge tankers, but also a huge hitters. Their charges, resistance, and turn the tide abilities are their best assets.
      These companions are also great to take down Nausica, which is common in PvP today. They can charge her to make her lose accuracy and she also can't use true grit on them which makes them much more likely to survive.

















Other Possible Companions

Other possible companions for PvP include Louis Le Bisque/Pepe DeTorteau, Chantal Livingstone, El Toro*, Fan Flanders*, Kobe Yojimbo*, or Kan Po*. Of course, there are other possibilities for PvP that I cannot think of right now.

     Louis Le Bisque has bombs and a trap plus plenty of talents that are neat for PvP such as double tap and overwatch.
     Chantal Livingstone has 2 sniper shots which can hit a target at any distance. This makes her a great asset to any musketeer's PvP team. She also has a range of 5 which is just as good as Bonnie Anne!
     El Toro, Fan Flanders, and Kobe Yojimbo all have high damage and (de)buffs, but their downfall is their health and defenses.
     Kan Po has walk in shadows which is great with the update where damage doesn't remove the hidden effect, but once again, that is one effect, and with his defenses and health, he isn't much of a help after that.
     
*These companions would be last resorts. Don't use them unless you don't have the others.


Traits

The typical companion would have their traits maxed in this order:
  1. Accuracy.
  2. Dodge.
  3. Strength/Agility/Will - whichever one boosts that companion.
  4. Spooky (Only if it's a witchdoctor and/or has a heal.)
  5. Damage.
  6. Health.
  7. Resist/armor (which you'll hardly ever get to).
Witchdoctors and Musketeers tend to be hit even with dodgy talents, so you would skip over that for them.


That is most of what you need to know about companions! If you have any comments or suggestions of what to input into the guide, please comment below!

Fair sailing, Pirates!

~Fishy Kyle

Long Time No Sea... err... Skyway

     Hi! I'm sorry for the inactivity. Anyways, I'm back with more posts, contests, and events. In the near future, you can expect some NXP parties, scrip parties, updates to the Witchdoctor PvP guide, more housing showcases, and even some new updates to the site!

     I guess I should renew my Pirate101 membership if I want to include a variety of posts. I can't really do much currently besides PvP and housing (and maybe some new posts in a segment that's  never been done before on the site /nudges Wesley/).

     Well, I'll see you in the skyways! Fair sailing, Pirates!


~Fishy Kyle

Tuesday, November 25, 2014

I Had a Scrip(t) For This Test Realm Post

Ahoy, pirates! Test Realm came out several days ago, and I've been, well, testing it and figured I put my own two gold pieces in on the latest upcoming updates:

1- Shipyards- This is a really nice concept. All those ships that you no longer use and that you are keeping basically for show, can now actually be shown off at your houses. You can only put out 5 at a house, But hey if you're like me, you have plenty of houses to use.

2- Companion Placement- I'm on the fence about this one. You can place your companions in your houses, if you so choose. This would have been good before advanced companions, but now that all the comps can serve a purpose, I don't really see a need to take them off the current roster of shipmates, unless there is going to be some sort of crew capacity coming in the future. I have 3 pages of companions so this might actually be a good thing ;)

3-Ship Cabins- Your ships can FINALLY have a cabin. Frank, fire the confetti cannons and drop the balloons! Frank? Nevermind him. I have always wanted to go below deck. My only complaint is it's one cabin for all the boats, so different boat cabins will all be decorated the same. That said, however, the decorative items for the cabins are fantastic.

4- Black Market- This has the biggest controversial part of this TR. The Black Market has come into play and with it, its own currency known as scrips. Scrips can be found in various ways. Most notably, turret and boss ships, and the Smuggler's Arena, which can be bought in the crown shop and placed in your house. The problem with Scrips has been the obtainability compared to the prices of the items in the market. I think the concept is interesting, but it needs to be tweaked.

Conclusion: I think this TR has some interesting concepts and with some ironing out and tweaking, these updates can lead to some new gameplay twists and I'm looking forward to seeing how they are implemented further into the game.
Pirates... UNITE!!
Bloody Wesley Xavier

50 Million Kingsisle Players!

Combined Wizard101 and Pirate101 have more than 50 Million players! Congrats Kingsisle and I can't wait for the day there is 100 Million players o: In honor of 50 Million players they posted a code on the Wizard101 homepage good for Pirate101 and Wizard101.

Check out the Pirate101 or Wizard101 website for your free item! The code is: spiral50m




Monday, November 10, 2014

Captain Logan starts with his first post!

Ahoy! Of course most of ye know me, And some not! My name is Logan, A Great Dashing Swashbuckler Questing in Mooshu! Also working on some other pirates, I did really like the idea of being a blogger here on Pirates Unite, Not for fame, But just because i feel i wanted to share my great experience with you pirates out there, My Favorite companion? Of course with no argument, El Toro is the best! So here are 5 Top Things I love about Pirate101

1- Storyline
We all know that the storyline is amazing, Kinda I like that story of an orphan pirate who is just a prisoner for the Armada. Makes me feel it is a true story i made, And I'm living it!

2- Worlds of The Spiral
Some worlds made Pirate101 more Attractive and awesome, Lets be Honest, Marleybone, Home of dogs and Isle of Fetch, Nothing more great than that AMAZING World, Comes after it, Cool Ranch, I know it's horrible for some people, But i love that world because it shows how to be a Hero, Lets not also forget Mooshu! The world of Warriors, Beautiful, From Skyways to the lands there!

3- El Toro
No need to discuss that.... The Great Espirit De Corps Buff, His amazing Hits, he is EPIC!


4- Combat System
First of all, When Pirate101's Wesbite got launched only, I was wondering how the combat system looks like, Will it be hard and confusing? Or easier than i think? But actually when i saw it's a board combat system and simple to use, The game started to get more Exciting in my eyes!

5- Community and Friendships In-Game
Everyone there is so friendly and peaceful than i thought, Even in PvP, I can see the great Congrats and Great Match messages to the winners team from the team lost their PvP Match! Very Friendly!


My Next Projects and Events?
Well these are not announced yet, They're just surprises for now me and Captain Kyle only knows about it ;) But gladly you will love it!


That is all for now, Wait for my Interview with Swordroll This Thursday! Catch y'all later and see ye in th' Skyways!